Built for Game Night

Built to get
your group playing

Roll4Availability is a scheduling tool for tabletop RPG groups. It does three things most tools won't: it counts the maybes, it keeps looking, and it does the chasing.

What Makes Roll4Availability Different

Your group doesn't need another poll. It needs something that handles the hard parts.

"I can make this work"

"I can make this work"

Every player has that slot where they're not exactly free, but they could shift things if it mattered. Most tools make them pick a side — and "busy" is always the safe answer. So the group misses sessions that were actually possible. Roll4Availability gives players a third answer, and treats it as what it is: a session waiting to happen.

  • Not just "free" or "busy" — "I can try to make this work" is a real answer
  • When four players are free and one could flex, that's a session, not a conflict
  • Players can see when their maybe is the difference between playing and not
  • Flexible slots count toward quorum when they'd complete a session
  • The slot that looked like a dead end might be game night
Learn more in the guide

It Keeps Looking

A poll finds one date, then goes stale. A campaign needs a date this week, and next week, and the week after — and the slot that worked in January rarely survives to April. Roll4Availability keeps searching as everyone's availability shifts, so the next session is always being hunted for, even when nobody's thinking about it.

  • No fixed weekly slot required — it finds whatever works next
  • Re-searches every time someone's availability changes
  • Built for recurring sessions, not one-off meetings
  • A missed week doesn't reset anything — the search just continues
  • No new poll to set up, ever
Nobody has to be the chaser

Nobody has to be the chaser

Someone has to send the "so, are we still on?" messages. In most groups that someone is the GM — and a tired scheduler kills more campaigns than any TPK. Roll4Availability proposes the times, chases the RSVPs, and hears "not this week" without taking it personally. It never gets tired of asking, so nobody at the table has to.

  • Auto-proposes a session when enough players line up
  • Email nudges and RSVP follow-ups, sent by the website
  • Tracks who's confirmed, who's declined, who's gone quiet
  • A "no" this week just means it moves on to next week
  • The organiser gets to be a player again
Learn more in the guide

Everything Else

The supporting cast. Less dramatic, still load-bearing.

Group Management

Invite players with a link or a code. Owner, admin, and member roles, and as many groups as you play in.

Campaign Tracking

Multiple campaigns per group, each with its own session length and quorum (the minimum number of players needed to run a session).

Visual Heatmap

The whole group's week at a glance. The good slots light up; the almost-good ones show you who to ask.

Schedule Overrides

Set your usual weekly pattern once, then override the weeks that aren't usual. Life happens; the schedule keeps up.

RSVP and Session Locking

Proposals track who's in. When enough players confirm, the session locks — a date on the calendar, not a maybe.

No App Download

It's a website. Players join from a link with just their email — no install, no onboarding quest.

Mobile-Friendly

Works on the same phone where the group chat is currently being ignored.

The Scheduling Problem

You already know these numbers

47

messages in the average group chat to schedule one session

2

months until an unscheduled campaign quietly dies

1

person (the GM) stuck doing all the coordination work

Ready to Roll?

Your group wants to play. You want to play. The only thing missing is a date on the calendar.

No credit card required. Free tier forever.